The game actually started out as a computer game. After working on it for a while, I realized the idea could make a fun board game, so I put the app aside and focused on bringing it to the tabletop instead. From the beginning, I wanted to create a game that worked both as a competitive two-player experience and as an enjoyable solo puzzle.
Once the design was finished, I decided it would be a great opportunity to try self-publishing. By keeping the game in a small box with compact cards, I was able to keep production costs reasonably low. My plan was to use the finished copies when approaching publishers—it felt much more professional than showing up with a homemade prototype.
I still have a few copies left, and while I ended up losing a little money on the project, I don't regret doing it for a second. It was a great learning experience, and I'm already looking forward to self-publishing another game in the future.
Once the design was finished, I decided it would be a great opportunity to try self-publishing. By keeping the game in a small box with compact cards, I was able to keep production costs reasonably low. My plan was to use the finished copies when approaching publishers—it felt much more professional than showing up with a homemade prototype.
I still have a few copies left, and while I ended up losing a little money on the project, I don't regret doing it for a second. It was a great learning experience, and I'm already looking forward to self-publishing another game in the future.
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