YCYCLOP GAMES
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Caribbean Trader

The game actually started out as a computer game. After working on it for a while, I realized the idea could make a fun board game, so I put the app aside and focused on bringing it to the tabletop instead. From the beginning, I wanted to create a game that worked both as a competitive two-player experience and as an enjoyable solo puzzle.
Once the design was finished, I decided it would be a great opportunity to try self-publishing. By keeping the game in a small box with compact cards, I was able to keep production costs reasonably low. My plan was to use the finished copies when approaching publishers—it felt much more professional than showing up with a homemade prototype.
I still have a few copies left, and while I ended up losing a little money on the project, I don't regret doing it for a second. It was a great learning experience, and I'm already looking forward to self-publishing another game in the future.
As with Space junkyard, people who played the game liked it and decided to design different graphical presentations for the game.
​My original graphics were simple graphics, where the oceans are based on square segments that gives the feeling of hexes.

Picture
The first user who did his version was Karim Chakroun: here's his map based on triangles that gives a better look than hexes
Picture
The second user, Malechi, did a different graphics that are supposed to give an antique feel to the game and I think he did a great job.
Picture
Links
Game Rules
Printable version based on Karim design
​Game information on BGG
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  • Home
  • Board Games
    • Space Junkyard
    • Bon Appetite!
    • Caribbean Trader
    • Sisu
    • The Great Heist
  • Apps
    • Teotihuacan
    • Carnegie
    • Gùgōng
    • Capital Lux 2
    • Carson City - The card game
    • Fowl Play!
    • Reef Encounter
    • Dust in the Wings
    • What's Up
    • Gipsy King
    • Atacama
  • News
    • Galactic History
  • Support
    • Contact
    • Privacy Policy